Skip to main content

How to Make a Maze Game on Scratch

 We will make an example of a maze game with Scratch. For the maze game example we will make with Scratch, we upload the maze picture we downloaded to our computer from the scene section to the scratch program. Then we select the object that we will move in the labyrinth section from the puppets section and add it to our scene.

How to Make a Maze Game on Scratch



We bring the object to be moved to the red point, which is the starting point. First of all, we create a variable named  Duration to calculate the elapsed time in the maze from the "Variables" menu.

How to Make a Maze Game



When you click the green flag, set the duration variable to 0. We give the x and y coordinates for our ball object to move to the red starting point. Our object will not move only once. First of all, we add the "Forever" code from the "Control" menu so that it moves every time we press the arrow key. Now it's time to check which direction key is pressed. For this, we add the "If" code from the "Control" menu. If it is inside, we can check which button is pressed or not from the "Sensing" menu. We start checking whether the "Up Arrow" button is pressed or not. If the up arrow key is pressed, our object will move in the positive direction in the Y coordinate. In this coordinate, we can increase Y by 3 and make it go 3 steps. We check in the same way whether the down arrow key is pressed or not. This goes in the negative direction in the Y coordinate. Then we can increase Y by -3 so that the object goes down. When we press the Right arrow key, it moves in the positive direction in the X coordinate, and when we press the Left arrow key, it moves in the negative direction in the X coordinate. If we want the game to end when the object touches the black lines, from the "Control" menu, if we use the code inside, from the "Sensing" menu, "Is it worth its color? We use the “ code and make the color black. If it hits the black lines, we use the "Hello de" code from the "View" menu and change it to "Sorry you lost". In the next code, we give the starting point of the object and make the object go there automatically. We always stop the increasing time with the stop all code from the "Control" menu. We also prevent the object from moving. If the object has reached the end point or not, we get the code from the "Control" menu and if it touches the green color from the "Sensing" menu, we remove the text "You Won". And we add “Stop all” code to stop the time.

Scratch games



If we want the time to increase continuously when the green flag is clicked, we use the "forever" code from the "Control" menu. We increase the time by 1 as long as the game continues, by waiting for a second and adding the code to increase the time by 1 from the "Variables" menu.


To download the source code of the program CLICK HERE

To see the running version of the program CLICK HERE

Similar Topics

For All Scratch Examples CLICK HERE

For Mblock With Arduino Examples CLICK HERE

Comments

Popular posts from this blog

Pacman Game on Scratch Program

 We will make an example of pacman game making with Scratch. Before starting the Pacman Game example that we will do with Scratch, we download the background for the pacman game from the internet and add it to the backdrop part in Scratch. When the background I downloaded was dark, I painted the dark colors with white. I made the borders thicker. After adding our background to our work, it came to creating the pacman character. I drew a full circle in yellow for the Pacman character. After that, I drew two lines towards the center using the line tool. I erased the remaining part with an eraser. If you want, you can use the erase background tool to erase between two black lines. Thus, our pacman character took his place with his mouth open. I created a guide dot right in front of the pacman character. This will keep us moving. I created a red dot. It's a little obvious, you can make this red dot smaller if you want, you can give it another color and make it more invisible. After cre...

How To Make Bubble Shooter Game on Scratch Program

 We will make a bubble shooter game example with Scratch. I am adding 3 balloons and a target picture for the bubble shooter game we will make with Scratch. (You can increase the number of balloons). Now I come to the codes to be written inside balloon1. Let the number of balloons popped when the green flag is clicked is 0. Thus, the remaining numbers from the previous game are reset. Let the balloons be hidden at first. Then, it will appear in a random place between the coordinates we have determined at a random time between 1-5 seconds, wait for 2 seconds, then hide. X: The coordinates between -218/144 are the coordinates of the far left and the right of the screen, Y:134/-235 are the coordinates of the top and bottom of the screen. It will appear randomly in these ranges If our balloon is aimed and hit by the target; Balloon shot news is released. When this news reaches our balloon, the balloon will be hidden. Copy and paste the same code above.   Then we say duplicate...

Temperature Measurement Fire Alarm with NTC Sensor with Mblock

 NTC is a temperature sensitive sensor. In this application, we will make a temperature measurement with the NTC Sensor and make a fire alarm application using the Buzzer.     A list of materials:   1-Arduino Uno 2-BreadBoard 3-1 Buzzers 4-1 NTC Sensor 5-Jumper Cables 6-1 LEDs   We need your supplies. We connect the long leg of the Buzzer, which we added to our breadboard, with the jumper cable to the digital pin 11 in our ardunio uno material. We connect the short leg of the buzzer to the GND (negative) terminal of the Ardunio Uno with a jumper cable. NTC Sensor has 2 legs. Their legs are of equal length. We connect a resistor to one of the legs. We connect the end of the resistor to 5 Volts. We connect it to one of the analog pins with a cable from the leg to which we connect the resistor. I connected it as A0. We connect the other leg of the NTC to the GND (negative) terminal. We connect a resistor to the long leg of the LED. From this end, ...