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Make To Eat Fishing Game With Scratch

 

Make To Eat Fishing Game With Scratch


We will make an example of a fish-eating game with Scratch. For the example of the game we will make with Scratch, we add 3 fish and 1 shark to our scene.


Make To Eat Fishing Game




We select the shark and add the code pieces in the picture to the code section. Since our shark will always be in motion, we get the "Forever" code block from the Control menu. In the inner part, we add the code piece "point towards mouse-pointer(Turn in the direction of the Mouse Arrow)" from the Motion menu to make the shark move in the direction of the mouse's movement. Thus, wherever we take the mouse, the shark will go in that direction. He will take 3 steps on his way.


Scratch Examples


First, we create a variable called "hunted fish" from the Variables Menu to keep the number of Fish Eaten. We say apply this to all puppets. Let's choose one of the fish and start writing the codes in it. Let the fish eaten as soon as the game start be 0. Let the fish see. Since the fish will be constantly moving, let's add the "Forever" code piece from the Control menu and add the following codes into it. Let's add 10 steps from the Motion menu, wait 1 second from the control menu. Fish go 10 steps and wait 0.3 seconds. Because we add a 1 second wait code so that the fish do not move too fast. Then we do our check. We add the "If" code from the control menu. We add the code “touching edge?” from the Sensing Menu. In other words, if the fish touches the edge of the screen, we say that it should return. We do it with the code "If you've come to the edge" from the Motion menu. Another control we have is if the fish has touched a shark, we say hide from the motion menu. In the meantime, we add the "broadcast" code from the Evenst menu. This will trigger the event to change the "hunted fish" variable. After the fish is eaten and hidden, we make the same fish appear again after 3 seconds. It's as if other fish are coming and spawning to form its shape. We determine the "X and Y" coordinates of the fish that will appear after 3 seconds from the Motion menu. However, in order for these to be random points, we take the number 1 to 10 code from the Operations menu into the X and Y Coordinates and change the numbers in it. Thus, we make the fish appear again in the coordinates of those number ranges. We copy these pieces of code and paste them into all fish. We're just changing the X and Y coordinates.

To download source code of the program CLICK HERE
To see the running version of the program CLICK HERE

Similar Topics

For All Scratch Examples CLICK HERE

For Mblock With Arduino Examples CLICK HERE

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