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Number Guessing Game on Scratch Program

 We will make an example of making a number guessing game with the Scratch program.


Number Guessing Game on Scratch Program

Game Making with Scratch

For the Number guessing game we will make with Scratch: You will have 3 credits to guess the randomly generated number between 1-10. First, we create a variable called the number to be estimated from the Variables menu. In order for this variable to generate a random number between 1-10, we place the number 1-10 code from the Operators menu into the number variable to be estimated. Thus, the random number to be generated will be assigned to this variable and the number will be kept in this variable. After that, we use the Ask and Wait code from the Sensing menu to get a number estimate from the user. In order for the person to see how many rights he has left, we generate a variable called Credits from the Variables menu. We reduce this variable by one immediately after the user enters their first guess. The guess that the person entered is assigned to the response variable. Now, we need to check this with the random number generated by the computer. We do this with the If code from the Control section. From the operations, we place it in the code if not to compare the number to be guessed and the response. If the number to be guessed is not equal to the answer we entered, let's give the user a "sorry" message using the Ask and wait code from the Sensing menu and ask him to enter a reply again. In the meantime, let's not forget to reduce the credits by 1. If the number generated by the computer is equal to our response; For this, let's take the equals code from the Control section, and the equals code from the Operators menu section, and place it in the code if it is, and get the number held on both sides of the equals and our response. If there is an equality, we guess the number correctly.

We add a congratulations message from the view, and finally we show the user the number the computer is holding. Then we add the Stop All code from the control menu, which stops all the codes. If we don't add this code, let's say that the user guessed the first right number, the program starts to run again and gets 2 more guesses from the user. Because the codes were set to be repeated 2 times. If the user did not know about 3, then we give a sorry message and add the guessed number variable that we created in the variables menu into the code for 2 seconds, which we added from the Looks, the number the computer kept.



To download the source code of the program CLICK HERE

To see the running version of the program CLICK HERE


Similar Topics

For All Scratch Examples CLICK HERE

For Mblock With Arduino Examples CLICK HERE

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