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Showing posts from November, 2021

Bricks Breaking Game on Scratch Program

 We will make a brick breaking game example with the Scratch Program. Brick Breaking I added 1 ball from the Scratch library, 1 Green Line (to meet the ball), 1 Red line (to reduce health when the ball hits here), 7 buttons from the Scratch library for game making (I added a button because there is no tile in the library).   Below are the codes to be written inside the ball.                              First of all, we create a variable from the Remaining Life Data section. We make the remaining health variable get 5 when the green flag is clicked. If there is a possibility that it is a previously played or unfinished game, we make the remaining life 5 when each game starts. We start the ball at the coordinate 0,0 so that the ball starts from a point. We make each step of the ball 5 steps. We include it in the command to constantly repeat the step it will take so that it is constantly in motion. We con...

Converting Length to Meters and Centimeters With Scratch Program

 We will make an example of Converting the Entered Length Measure to Meters and Centimeters with Scratch. For this sample application we made with the Scratch program, first of all, we create data from the variables menu to hold the data in meters and centimeters that will be created as a result of the process. Since I will create speech sprite in the program, I am adding a sprite. Code part: When the green flag is clicked, I first set 0 to the meter, centimeter and given length measurement. If we do not set 0, if the program has been used before, the numbers of the old data will appear in the first run. After writing the code that makes the data 0, we add the speech sprite that appear in the sprite from the looks menu. And we use the ask and wait command from the sensing menu to get the user's length measurement. After taking the length measurement in centimeters from the user, he came to convert it to meters and centimeters with mathematical operations and commands. The length un...

Soccer Game on Scratch Program

 We're going to make an example of making a Soccer game with Scratch. We add 1 ball, 2 paddle lines (to meet the ball), 2 thin paddle lines (they will act as a goal) from the scratch library in order to make a mutual soccer game in Scratch. You can also add any decor you want to the backdrops. To keep the score, we create 2 data named player-1 and player-2. First of all, we will move the green paddles lines that will act as a castle. These lines will only move up and down. In order for these lines to move when the green flag is clicked, we first add the "Forever" code under the Control codes. If we do not add this, how many steps will move when we press the button we will move will remain there. In order to avoid this situation, we must add a forever movement code. After adding the forever code, we check with the "If" code whether the key to be moved is pressed or not. If the W key is pressed, move the green bar. While moving up and down, the movement will take ...

Pacman Game on Scratch Program

 We will make an example of pacman game making with Scratch. Before starting the Pacman Game example that we will do with Scratch, we download the background for the pacman game from the internet and add it to the backdrop part in Scratch. When the background I downloaded was dark, I painted the dark colors with white. I made the borders thicker. After adding our background to our work, it came to creating the pacman character. I drew a full circle in yellow for the Pacman character. After that, I drew two lines towards the center using the line tool. I erased the remaining part with an eraser. If you want, you can use the erase background tool to erase between two black lines. Thus, our pacman character took his place with his mouth open. I created a guide dot right in front of the pacman character. This will keep us moving. I created a red dot. It's a little obvious, you can make this red dot smaller if you want, you can give it another color and make it more invisible. After cre...

Number Guessing Game on Scratch Program

 We will make an example of making a number guessing game with the Scratch program. For the Number guessing game we will make with Scratch: You will have 3 credits to guess the randomly generated number between 1-10. First, we create a variable called the number to be estimated from the Variables menu. In order for this variable to generate a random number between 1-10, we place the number 1-10 code from the Operators menu into the number variable to be estimated. Thus, the random number to be generated will be assigned to this variable and the number will be kept in this variable. After that, we use the Ask and Wait code from the Sensing menu to get a number estimate from the user. In order for the person to see how many rights he has left, we generate a variable called Credits from the Variables menu. We reduce this variable by one immediately after the user enters their first guess. The guess that the person entered is assigned to the response variable. Now, we need to check thi...

How To Make Bubble Shooter Game on Scratch Program

 We will make a bubble shooter game example with Scratch. I am adding 3 balloons and a target picture for the bubble shooter game we will make with Scratch. (You can increase the number of balloons). Now I come to the codes to be written inside balloon1. Let the number of balloons popped when the green flag is clicked is 0. Thus, the remaining numbers from the previous game are reset. Let the balloons be hidden at first. Then, it will appear in a random place between the coordinates we have determined at a random time between 1-5 seconds, wait for 2 seconds, then hide. X: The coordinates between -218/144 are the coordinates of the far left and the right of the screen, Y:134/-235 are the coordinates of the top and bottom of the screen. It will appear randomly in these ranges If our balloon is aimed and hit by the target; Balloon shot news is released. When this news reaches our balloon, the balloon will be hidden. Copy and paste the same code above.   Then we say duplicate...