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Bricks Breaking Game on Scratch Program

 We will make a brick breaking game example with the Scratch Program.


Bricks Breaking Game on Scratch Program

Brick Breaking I added 1 ball from the Scratch library, 1 Green Line (to meet the ball), 1 Red line (to reduce health when the ball hits here), 7 buttons from the Scratch library for game making (I added a button because there is no tile in the library).

 Below are the codes to be written inside the ball.

Bricks Breaking Game

                             First of all, we create a variable from the Remaining Life Data section. We make the remaining health variable get 5 when the green flag is clicked. If there is a possibility that it is a previously played or unfinished game, we make the remaining life 5 when each game starts. We start the ball at the coordinate 0,0 so that the ball starts from a point. We make each step of the ball 5 steps. We include it in the command to constantly repeat the step it will take so that it is constantly in motion. We constantly use the "Seek if we came to the edge" command so that our ball will go 5 steps and come back when it comes to the edge. Now we need to check so that the ball can bounce back when it hits the green bar. We use the "If" code for this. If the ball touches the green color (We add the code from the control menu, if it touches the color without Detection), let the ball return at an angle. But, with a random angle between 0-90 degrees (First turn to 90 direction from the movement menu, then we take the random code from the action menu and paste it into the code we just added from the movement menu.) This is not our only control. Also, when the ball touches the red line, your life must be reduced. For this control, we use the if command again. If the ball touches the red line, we reduce the remaining health by one. If the remaining life is 0, we give a message that you lost and stop everything. While the bricks that the ball touches disappear, it gives a message, each brick separately. As these news are released, we increase the value of a variable called the number of crochets by 1. Thus, when this variable is 5, you will win the game. When the destroyed bricks are equal to the original, this is the text you won.

We write the following codes inside the green bar.

Game Making with Scratch

First of all, when the green flag is clicked, we bring the green bar to a certain coordinate. We use the "If" code to control whether the desired key is pressed inside the repeat code to ensure the continuous movement of the bar. We will use the right and left arrow keys to move the green bar. The axis of motion will be x as our green bar will only move horizontally. When we press the right arrow key, x will move as positive, and when we press the left arrow key, x will move as negative. For this, did you press the ….key from the Detection menu into the code? We add the code. One last check is did the green bar touch the edge? If we don't do this, the bar may go off the screen. We do this check again with the If code. However, two conditions must be met. If the right arrow key is pressed and it touches the edge (from the Detection menu), we add the command from the Operations menu and into the command. If both the edge is touched and the right arrow key is pressed, the green bar will go to the coordinates above the x and y coordinates. These are the coordinates where the stick touches the edge. So, every time it touches the edge, it goes to those coordinates (Actually, the stick stays in place)

 

 Code to be written inside the bricks;

Scratch Examples

Bricks will appear when the game restarts. If the ball touches the brick, it will be hidden and a message will be released. With this news, increase the value of the variable holding the number of bricks in the background by 1 and when it equals the initial number of bricks, to end the game.


To download the source code of the program CLICK HERE

To see the running version of the program CLICK HERE


Similar Topics

For All Scratch Examples CLICK HERE

For Mblock With Arduino Examples CLICK HERE

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