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Showing posts with the label Scratch

Converting Length to Meters and Centimeters With Scratch Program

 We will make an example of Converting the Entered Length Measure to Meters and Centimeters with Scratch. For this sample application we made with the Scratch program, first of all, we create data from the variables menu to hold the data in meters and centimeters that will be created as a result of the process. Since I will create speech sprite in the program, I am adding a sprite. Code part: When the green flag is clicked, I first set 0 to the meter, centimeter and given length measurement. If we do not set 0, if the program has been used before, the numbers of the old data will appear in the first run. After writing the code that makes the data 0, we add the speech sprite that appear in the sprite from the looks menu. And we use the ask and wait command from the sensing menu to get the user's length measurement. After taking the length measurement in centimeters from the user, he came to convert it to meters and centimeters with mathematical operations and commands. The length un

Soccer Game on Scratch Program

 We're going to make an example of making a Soccer game with Scratch. We add 1 ball, 2 paddle lines (to meet the ball), 2 thin paddle lines (they will act as a goal) from the scratch library in order to make a mutual soccer game in Scratch. You can also add any decor you want to the backdrops. To keep the score, we create 2 data named player-1 and player-2. First of all, we will move the green paddles lines that will act as a castle. These lines will only move up and down. In order for these lines to move when the green flag is clicked, we first add the "Forever" code under the Control codes. If we do not add this, how many steps will move when we press the button we will move will remain there. In order to avoid this situation, we must add a forever movement code. After adding the forever code, we check with the "If" code whether the key to be moved is pressed or not. If the W key is pressed, move the green bar. While moving up and down, the movement will take

Pacman Game on Scratch Program

 We will make an example of pacman game making with Scratch. Before starting the Pacman Game example that we will do with Scratch, we download the background for the pacman game from the internet and add it to the backdrop part in Scratch. When the background I downloaded was dark, I painted the dark colors with white. I made the borders thicker. After adding our background to our work, it came to creating the pacman character. I drew a full circle in yellow for the Pacman character. After that, I drew two lines towards the center using the line tool. I erased the remaining part with an eraser. If you want, you can use the erase background tool to erase between two black lines. Thus, our pacman character took his place with his mouth open. I created a guide dot right in front of the pacman character. This will keep us moving. I created a red dot. It's a little obvious, you can make this red dot smaller if you want, you can give it another color and make it more invisible. After cre

Number Guessing Game on Scratch Program

 We will make an example of making a number guessing game with the Scratch program. For the Number guessing game we will make with Scratch: You will have 3 credits to guess the randomly generated number between 1-10. First, we create a variable called the number to be estimated from the Variables menu. In order for this variable to generate a random number between 1-10, we place the number 1-10 code from the Operators menu into the number variable to be estimated. Thus, the random number to be generated will be assigned to this variable and the number will be kept in this variable. After that, we use the Ask and Wait code from the Sensing menu to get a number estimate from the user. In order for the person to see how many rights he has left, we generate a variable called Credits from the Variables menu. We reduce this variable by one immediately after the user enters their first guess. The guess that the person entered is assigned to the response variable. Now, we need to check this wi

How To Make Bubble Shooter Game on Scratch Program

 We will make a bubble shooter game example with Scratch. I am adding 3 balloons and a target picture for the bubble shooter game we will make with Scratch. (You can increase the number of balloons). Now I come to the codes to be written inside balloon1. Let the number of balloons popped when the green flag is clicked is 0. Thus, the remaining numbers from the previous game are reset. Let the balloons be hidden at first. Then, it will appear in a random place between the coordinates we have determined at a random time between 1-5 seconds, wait for 2 seconds, then hide. X: The coordinates between -218/144 are the coordinates of the far left and the right of the screen, Y:134/-235 are the coordinates of the top and bottom of the screen. It will appear randomly in these ranges If our balloon is aimed and hit by the target; Balloon shot news is released. When this news reaches our balloon, the balloon will be hidden. Copy and paste the same code above.   Then we say duplicate Balloon1 and

Space Wars Game With Scratch Program

  Together with the Scratch program, we will make an example of Space Wars game. Shooting and hitting the rocks coming with the spaceship in the space wars game we will do with Scratch. Every time the rocks hit, a life is lost. For this, we first add a space picture to the background in Scratch. We draw 1 Spaceship, 3 Rocks, 1 Bullet from Sprite and add work. From the data, we create a data that we will use in all Sprites with the Number of Rocks Hit and the Health Remaining before the game starts. We select the Spaceship we added and write the above codes in it. First of all, we check which key the user presses or not, which key the user will press and play in the "If" code. If the up arrow key is pressed, we increase the y positive direction by 5 and make the ship move upwards. If the down arrow key is pressed, y takes 5 steps in the negative direction. So there is a downward movement. If the left arrow key is pressed, it moves to the left in the x negative direction. If th

How to Make Countdown a Maze Game on Scratch

  We will make a countdown maze game example with Scratch. For the countdown maze game example we will make with Scratch, we upload the maze picture we downloaded to our computer from the scene section to the scratch program. Then we select the object that we will move in the maze section from the choose a sprite section and add it to our scene. We bring the object to be moved to the red point, which is the starting point. First of all, we create a variable named Duration to calculate the elapsed time in the maze from the "Variables" menu When you click the green flag, set the duration variable to 40. Our goal is to get the ball to the finish line in 40 seconds. If our ball object to move, we give the x and y coordinates to go to the red starting point. Our object will not move only once. First of all, we add the "Forever" code from the "Control" menu so that it moves every time we press the arrow key. Now it's time to check which direction key is pres

How to Make a Maze Game on Scratch

  We will make an example of a maze game with Scratch. For the maze game example we will make with Scratch, we upload the maze picture we downloaded to our computer from the scene section to the scratch program. Then we select the object that we will move in the labyrinth section from the puppets section and add it to our scene. We bring the object to be moved to the red point, which is the starting point. First of all, we create a variable named  Duration to calculate the elapsed time in the maze from the "Variables" menu. When you click the green flag, set the duration variable to 0. We give the x and y coordinates for our ball object to move to the red starting point. Our object will not move only once. First of all, we add the "Forever" code from the "Control" menu so that it moves every time we press the arrow key. Now it's time to check which direction key is pressed. For this, we add the "If" code from the "Control" menu. If

Make To Eat Fishing Game With Scratch

  We will make an example of a fish-eating game with Scratch. For the example of the game we will make with Scratch, we add 3 fish and 1 shark to our scene. We select the shark and add the code pieces in the picture to the code section. Since our shark will always be in motion, we get the "Forever" code block from the Control menu. In the inner part, we add the code piece "point towards mouse-pointer(Turn in the direction of the Mouse Arrow)" from the Motion menu to make the shark move in the direction of the mouse's movement. Thus, wherever we take the mouse, the shark will go in that direction. He will take 3 steps on his way. First, we create a variable called "hunted fish" from the Variables Menu to keep the number of Fish Eaten. We say apply this to all puppets. Let's choose one of the fish and start writing the codes in it. Let the fish eaten as soon as the game start be 0. Let the fish see. Since the fish will be constantly moving, let's